由于CAPI1.2不兼容win8以上系统,Defanive大神的MotaHD无法加载CAPI,导致无法在新系统上运行…
本身多么经典的批处理游戏,就这样陪着旧系统长眠了???? NO NO NO 改下加载方式依然复活如初!!!
请允许我不厚道的转载并添加了自己的名字。毕竟这么好的东西没人修复,太可惜了。算是我动手留念吧
论真的修复倒是算不上,只是将CAPI换成CAPIx,并且分别使用两种加载方式而已。
画面,手感,声音,菜单,样样俱全!!但依然是批处理游戏,刺激不!?
我在XPX32和WIN10X64系统下测试,无问题!其他人也可以测试测试
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%1@ver|find "5." > NUL && CAPIx || start /b "" "%~dp0cmd.exe" "/c %~fs0 :" &&exit ::%1for /f "tokens=4,5 delims=. " %%a in ('ver') do (if %%a%%b gtr 60 (start /b "" "%~dps0cmd.exe" "/c %~fs0 :" &exit) else (CAPIx)) |
上面是切换加载CAPIx的方式,两行好像都行
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@echo off %1@ver|find "5." > NUL && CAPIx || start /b "" "%~dp0cmd.exe" "/c %~fs0 :" &&exit ::%1for /f "tokens=4,5 delims=. " %%a in ('ver') do (if %%a%%b gtr 60 (start /b "" "%~dps0cmd.exe" "/c %~fs0 :" &exit) else (CAPIx)) REM ———————————————————— REM MotaHD REM Made By Defanive REM Repaired By ZhangZsky REM ———————————————————— REM Version 1.1 REM Original 21 Floors REM ———————————————————— REM CAPI REM 1.2 Build 1D910 x32 REM ———————————————————— REM Added "restart" menu and shortcut key 'R' REM Added CAPI check REM Removed default menus REM Removed unused files REM Fixed game logic errors REM Fixed chatting dialog reacting too fast REM Fixed sound played before action completed REM ———————————————————— title Loading... call :InitFunctions call :InitCAPI setlocal enabledelayedexpansion (%Function_InitVars%) (%Function_InitCMD%) (%Function_InitWindow%) (%Function_InitMenu%) (%Function_InitGDI%) (%Function_InitText%) (%Function_InitBlock%) (%Function_InitEnter%) (%Function_InitGraphics%) (%Function_PlayBGM%) :Game_Restart (%Function_InitPlayerData%) (%Function_InitMaps:#MapName#=Map%) call :Function_GotoFloor 0 set "Screen_UI_Message=方向键 移动,空格键 确认,S/A键 保存/读取" (%Function_DrawUI%) :Game_Main (%Function_DrawMap%) (%Function_DrawScreen%) set CAPI=API Call kernel32 ReadConsoleInputW ;%hIn% ;%lpIR% ;1 ;%lpData% set CAPI=Mem Print ;%lpIR% :IRType @2 ;IRData1 @2 :IRData2 set /a Player_New_X=Player_X,Player_New_Y=Player_Y if "%IRType%-%IRData1%"=="1-1" ( if "%Screen_UI_Message%" neq "" set "Screen_UI_Message="&(%Function_DrawUI%) if "%IRData2%"=="38" set hIco_Player=!hIco_p1!&if "!Player_Y!" neq "0" (set /a Player_New_Y=Player_Y-1,Player_New_X=Player_X) else goto :Game_Main if "%IRData2%"=="40" set hIco_Player=!hIco_p3!&if "!Player_Y!" neq "10" (set /a Player_New_Y=Player_Y+1,Player_New_X=Player_X) else goto :Game_Main if "%IRData2%"=="37" set hIco_Player=!hIco_p0!&if "!Player_X!" neq "0" (set /a Player_New_X=Player_X-1,Player_New_Y=Player_Y) else goto :Game_Main if "%IRData2%"=="39" set hIco_Player=!hIco_p2!&if "!Player_X!" neq "10" (set /a Player_New_X=Player_X+1,Player_New_Y=Player_Y) else goto :Game_Main if "%IRData2%"=="76" if "%Player_ShowEnemyData%"=="1" call :Function_ShowEnemyData if "%IRData2%"=="74" if "%Player_JumpFloor%"=="1" if "%Player_Floor%" neq "21" call :Function_JumpFloor&goto :Game_Main if "%IRData2%"=="83" call :Function_SaveData&goto :Game_Main if "%IRData2%"=="65" call :Function_LoadData&goto :Game_Main if "%IRData2%"=="82" goto :Game_Restart ) else if "%IRType%"=="8" ( if "%IRData1%"=="501" call :Function_SaveData if "%IRData1%"=="502" call :Function_LoadData if "%IRData1%"=="503" goto :Game_Restart if "%IRData1%"=="504" (%Function_ShowAbout%) goto :Game_Main ) set "Event_Block=!Map_Source_%Player_Floor%_%Player_New_Y%:~%Player_New_X%,1!" goto :Function_Event_!Block_%Event_Block%_:~6,1! :Game_End (%Function_DrawMap%) (%Function_DrawScreen%) call :Function_ShowChat p3 "系统" "杀死魔王,游戏结束!" (%Function_ShowAbout%) exit goto :eof :InitCAPI CAPI 2>nul set CAPI_Ret= set CAPI=CAPIDll Ver if "%CAPI_Ret%"=="" ( echo CAPI加载失败 echo 请尝试关闭杀软或将本文件夹设为信任 pause>nul exit ) goto :eof :InitFunctions set "Function_InitCMD=mode con: cols=44 lines=31&set CAPI=Mem Alloc 8&set lpCCI=!CAPI_Ret!&set CAPI=Mem Put ;!lpCCI! ;100&set CAPI=API Call kernel32 SetConsoleCursorInfo ;!hOut! ;!lpCCI!&set CAPI=Mem Free !lpCCI!&set CAPI=API Call user32 LoadImageW ;0 $Graphics\_cmd.ico ;1 ;0 ;0 ;16&set hIco_cmd=!CAPI_Ret!&set CAPI=API Call kernel32 SetConsoleIcon ;!hIco_cmd!" set "Function_InitWindow=set CAPI=API Call kernel32 GetConsoleWindow&set hCMD=!CAPI_Ret!&set CAPI=Mem Alloc 16&set lpRC=!CAPI_Ret!&set CAPI=API Call user32 GetWindowRect ;!hCMD! ;!lpRC!&set CAPI=Mem Print ;!lpRC! ;xLeft ;yTop ;xRight ;yBottom&set /a xWidth=xRight-xLeft,yHeight=yBottom-yTop&set CAPI=API Call user32 ScreenToClient ;!hCMD! ;!lpRC!&set CAPI=Mem Print ;!lpRC! ;xWnd ;yWnd&set /a xWnd=-xWnd,yWnd=-yWnd&set CAPI=API Call user32 GetDesktopWindow&set CAPI=API Call user32 GetClientRect ;!CAPI_Ret! ;!lpRC!&set CAPI=Mem Print ;!lpRC! @8 ;xScreen ;yScreen&set /a xPos=xScreen-xWidth,xPos/=2,yPos=yScreen-yHeight,yPos/=2&set CAPI=API Call user32 MoveWindow ;!hCMD! ;!xPos! ;!yPos! ;!xWidth! ;!yHeight! ;1&set CAPI=Mem Free !lpRC!" set "Function_InitMenu=set CAPI=API Call kernel32 ConsoleMenuControl ;!hOut! ;501 ;504&set hMenu=!CAPI_Ret!&set CAPI=API Call user32 GetMenuItemCount ;!hMenu!&(for /l %%a in (!CAPI_Ret!,-1,0) do (set CAPI=API Call user32 GetMenuItemID ;!hMenu! ;%%a&if "!CAPI_Ret!" neq "61536" set CAPI=API Call user32 DeleteMenu ;!hMenu! ;%%a ;1024))&set CAPI=API Call user32 AppendMenuW ;!hMenu! ;2048 ;0 ;0&set CAPI=API Call user32 AppendMenuW ;!hMenu! ;0 ;501 "$保存进度(^&S)"&set CAPI=API Call user32 AppendMenuW ;!hMenu! ;0 ;502 "$读取进度(^&A)"&set CAPI=API Call user32 AppendMenuW ;!hMenu! ;0 ;503 "$重新开始(^&R)"&set CAPI=API Call user32 AppendMenuW ;!hMenu! ;0 ;504 "$关于(^&I)"" set "Function_InitGDI=set CAPI=API Call user32 GetWindowDC ;!hCMD!&set hDC=!CAPI_Ret!&set CAPI=API Call gdi32 CreateCompatibleDC ;!hDC!&set hDCMap=!CAPI_Ret!&set CAPI=API Call gdi32 CreateCompatibleBitmap ;!hDC! ;352 ;352&set hBMPMap=!CAPI_Ret!&set CAPI=API Call gdi32 SelectObject ;!hDCMap! ;!hBMPMap!&set CAPI=API Call gdi32 CreateCompatibleDC ;!hDC!&set hDCMem=!CAPI_Ret!&set CAPI=API Call gdi32 CreateCompatibleBitmap ;!hDC! ;352 ;496&set hBMPMem=!CAPI_Ret!&set CAPI=API Call gdi32 SelectObject ;!hDCMem! ;!hBMPMem!" set "Function_InitText=set CAPI=API Call user32 GetDC ;0&set CAPI=API Call gdi32 GetDeviceCaps ;!CAPI_Ret! ;90&set CAPI=API Call kernel32 MulDiv ;12 ;!CAPI_Ret! ;72&set /a nHeight=-!CAPI_Ret!&set CAPI=API Call gdi32 CreateFontW ;!nHeight! ;0 ;0 ;0 ;500 ;0 ;0 ;0 ;1 ;0 ;0 ;2 ;0 "$微软雅黑"&set CAPI=API Call gdi32 SelectObject ;!hDCMem! ;!CAPI_Ret!&set CAPI=API Call gdi32 SetBkMode ;!hDCMem! ;1&set CAPI=API Call gdi32 SetTextColor ;!hDCMem! ;0&set CAPI=Mem Alloc 48&set /a lpRC1=!CAPI_Ret!,lpRC2=lpRC1+16,lpRC3=lpRC2+16&set CAPI=Mem Put ;!lpRC1! ;96 ;24 ;352 ;72 ;16 ;448 ;336 ;496 ;80 ;288 ;320 ;416" set "Function_InitBlock=for /f "usebackq delims=" %%a in ("%~dp0Data\Block.txt") do (set "t=%%a"&set "Block_!t:~0,1!_=._._._!t:~1,1!_!t:~2!"&set CAPI=API Call user32 LoadImageW ;0 $Graphics\!t:~0,1!.ico ;1 ;0 ;0 ;16&set hIco_!t:~0,1!=!CAPI_Ret!)" set "Function_InitMaps=set i=0&for /f "usebackq delims=" %%a in ("%~dp0Data\#MapName#.txt") do (set /a "MapID=i/11"&set /a "LineID=i%%11"&set "Map_Source_!MapID!_!LineID!=%%a"&set /a i+=1)" set "Function_InitEnter=set t=0&for /f "usebackq tokens=1-4 delims=," %%a in ("%~dp0Data\Enter.txt") do (set "Map_Enter_!t!_IX=%%a"&set "Map_Enter_!t!_IY=%%b"&set "Map_Enter_!t!_OX=%%c"&set "Map_Enter_!t!_OY=%%d"&set /a t+=1)" set "Function_InitGraphics=(for /l %%a in (0,1,3) do (set CAPI=API Call user32 LoadImageW ;0 $Graphics\_p%%a.ico ;1 ;0 ;0 ;16&set hIco_p%%a=!CAPI_Ret!))&set CAPI=API Call user32 LoadImageW ;0 $Graphics\_ground.ico ;1 ;0 ;0 ;16&set hIco_ground=!CAPI_Ret!&set CAPI=API Call user32 LoadImageW ;0 $Graphics\_ui.ico ;1 ;0 ;0 ;16&set hIco_ui=!CAPI_Ret!&set CAPI=API Call user32 LoadImageW ;0 $Graphics\_uig.ico ;1 ;0 ;0 ;16&set hIco_uig=!CAPI_Ret!&set CAPI=API Call user32 LoadImageW ;0 $Graphics\_gblock.ico ;1 ;0 ;0 ;16&set hIco_gblock=!CAPI_Ret!&set CAPI=API Call user32 LoadImageW ;0 $Graphics\_uidialog.ico ;1 ;0 ;0 ;16&set hIco_uidialog=!CAPI_Ret!" set "Function_InitPlayerData=set "Player_HP=1000"&set "Player_Att=10"&set "Player_Def=10"&set "Player_Coin=0"&set "Player_Exp=0"&set "Player_YKey=0"&set "Player_BKey=0"&set "Player_RKey=0"&set "Player_BeenTo=0"&set "Player_ShowEnemyData=0"&set "Player_JumpFloor=0"&set "Player_Get18=0"&set "Player_GetCross=0"&set "Player_Floor=0"&set hIco_Player=!hIco_p3!" set "Function_InitVars=set "Return_Choice=1"&set "Screen_UI_Message="&set CAPI=Mem Alloc 20&set lpIR=!CAPI_Ret!&set CAPI=Mem Alloc 4&set lpData=!CAPI_Ret!&set CAPI=API Call kernel32 GetStdHandle ;-10&set hIn=!CAPI_Ret!&set CAPI=API Call kernel32 GetStdHandle ;-11&set hOut=!CAPI_Ret!" set "Function_PlaySound=set CAPI=API Call winmm sndPlaySoundW $Sound\snd#snd#.wav ;1" set "Function_PlayBGM=set CAPI=API Call winmm mciSendStringW "$open "Sound\sndBGM.mp3" type mpegvideo alias bgm wait" ;0 ;0 ;0&set CAPI=API Call winmm mciSendStringW "$play bgm repeat" ;0 ;0 ;0" set "Function_DrawMap=set CAPI=API Call gdi32 BitBlt ;!hDCMem! ;0 ;96 ;352 ;352 ;!hDCMap! ;0 ;0 ;13369376&set /a xPos=Player_X*32,yPos=Player_Y*32+96&set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;!xPos! ;!yPos! ;!hIco_Player! ;32 ;32 ;0 ;0 ;3" set "Function_DrawUI=set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;0 ;0 ;!hIco_ui! ;352 ;96 ;0 ;0 ;3&set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;0 ;448 ;!hIco_ui! ;352 ;96 ;0 ;0 ;3&set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;16 ;16 ;!hIco_uig! ;64 ;64 ;0 ;0 ;3&set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;32 ;32 ;!hIco_p3! ;32 ;32 ;0 ;0 ;3&set CAPI=API Call user32 DrawTextW ;!hDCMem! "$血 !Player_HP! 攻 !Player_Att! 防 !Player_Def!!CrLf!币 !Player_Coin! 经 !Player_Exp! 黄 !Player_YKey! 蓝 !Player_BKey! 红 !Player_RKey!" ;-1 ;!lpRC1! ;0&set CAPI=API Call user32 DrawTextW ;!hDCMem! "$!Screen_UI_Message!" ;-1 ;!lpRC2! ;36" set "Function_DrawScreen=set CAPI=API Call gdi32 BitBlt ;!hDC! ;!xWnd! ;!yWnd! ;!xWidth! ;!yHeight! ;!hDCMem! ;0 ;0 ;13369376" set "Function_AfterGetItem=(%Function_DrawUI%)&call :Function_ChangeBlock !Player_New_X! !Player_New_Y! q !Player_Floor!" set "Function_SetTitle=set CAPI=API Call kernel32.dll SetConsoleTitleW "$#Title#"" set "Function_ShowAbout=call :Function_ShowChat cmd "MotaHD" "批处理制作:^^!CrLf^^! Defanive, Neoix Team^^!CrLf^^! 第三方工具:^^!CrLf^^! CAPI"" set CrLf=^ goto :eof :Function_ChangeBlock set /a "t1=%~1*2+%~2*48+1","t2=t1+2","t3=%~1*2+%~2*48+25-t2","t4=t3+t2+2","t5=%~1*4+%~2*96+2","t6=t5+4","t7=%~1*4+%~2*96+50-t6","t8=t7+t6+4","t9=%~1+1" set "Map_Source_%~4_%~2=!Map_Source_%~4_%~2:~0,%~1!%~3!Map_Source_%~4_%~2:~%t9%!" if "%~4"=="%Player_Floor%" ( set /a xPos=%~1*32,yPos=%~2*32 set CAPI=API Call user32 DrawIconEx ;!hDCMap! ;!xPos! ;!yPos! ;!hIco_gblock! ;32 ;32 ;0 ;0 ;3 set CAPI=API Call user32 DrawIconEx ;!hDCMap! ;!xPos! ;!yPos! ;!hIco_%~3! ;32 ;32 ;0 ;0 ;3 ) goto :eof :Function_ShowChat set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;16 ;272 ;!hIco_uidialog! ;320 ;160 ;0 ;0 ;3 set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;32 ;288 ;!hIco_%~1! ;32 ;32 ;0 ;0 ;3 set CAPI=API Call gdi32 SetTextColor ;!hDCMem! ;16777215 set CAPI=API Call user32 DrawTextW ;!hDCMem! "$%~2:!CrLf! %~3" ;-1 ;!lpRC3! ;16 set CAPI=API Call gdi32 SetTextColor ;!hDCMem! ;0 (%Function_DrawScreen%) set CAPI=API Call kernel32 Sleep ;200 pause>nul (%Function_PlaySound:#snd#=Chat%) goto :eof :Function_ShowChoice (%Function_DrawMap%) set /a Return_Choice-=1 set "Message=%~2" :Function_ShowChoice_Loop set "Choice0= %~3" set "Choice1= %~4" set "Choice2= %~5" set "Choice3= 取消" set "Choice%Return_Choice%==>!Choice%Return_Choice%!" set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;16 ;272 ;!hIco_uidialog! ;320 ;160 ;0 ;0 ;3 set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;32 ;288 ;!hIco_%~1! ;32 ;32 ;0 ;0 ;3 set CAPI=API Call gdi32 SetTextColor ;!hDCMem! ;16777215 set CAPI=API Call user32 DrawTextW ;!hDCMem! "$!Message!!CrLf!!Choice0!!CrLf!!Choice1!!CrLf!!Choice2!!CrLf!!Choice3!" ;-1 ;!lpRC3! ;1232 set CAPI=API Call gdi32 SetTextColor ;!hDCMem! ;0 (%Function_DrawScreen%) set CAPI=API Call kernel32 ReadConsoleInputW ;%hIn% ;%lpIR% ;1 ;%lpData% set CAPI=Mem Print ;%lpIR% :IRType @2 ;IRData1 @2 :IRData2 if "%IRType%-%IRData1%"=="1-1" ( if "%IRData2%"=="38" set /a "Return_Choice=(Return_Choice+3)%%4"&(%Function_PlaySound:#snd#=Select%) if "%IRData2%"=="40" set /a "Return_Choice=(Return_Choice+1)%%4"&(%Function_PlaySound:#snd#=Select%) if "%IRData2%"=="32" set /a Return_Choice+=1&goto :eof ) goto :Function_ShowChoice_Loop :Function_RedrawMap set CAPI=API Call user32 DrawIconEx ;!hDCMap! ;0 ;0 ;!hIco_ground! ;352 ;352 ;0 ;0 ;3 for /l %%a in (0,1,10) do ( for /l %%b in (0,1,10) do ( for %%c in ("!Map_Source_%Player_Floor%_%%a:~%%b,1!") do ( set /a xPos=%%b*32,yPos=%%a*32 set CAPI=API Call user32 DrawIconEx ;!hDCMap! ;!xPos! ;!yPos! ;!hIco_%%~c! ;32 ;32 ;0 ;0 ;3 ) ) ) goto :eof :Function_GotoFloor set "Player_D=2" if %~1 geq !Player_Floor! ( set "Player_X=!Map_Enter_%~1_IX!" set "Player_Y=!Map_Enter_%~1_IY!" ) else ( set "Player_X=!Map_Enter_%~1_OX!" set "Player_Y=!Map_Enter_%~1_OY!" ) if %Player_BeenTo% lss %~1 set "Player_BeenTo=%~1" set "Player_Floor=%~1" set "hIco_Player=%hIco_p3%" call :Function_RedrawMap set "Screen_UI_Message=进入 第!Player_Floor!层" (%Function_SetTitle:#Title#=魔塔 第!Player_Floor!层%) (%Function_DrawUI%) goto :eof :Function_CalcBattle for /f "tokens=5-7,10 delims=_" %%a in ("!Block_%~1_!") do ( set "DHP=%%a" set "DAtt=%%b" set "DDef=%%c" set "DType=%%d" ) set /a "P2D=Player_Att-DDef" set /a "D2P=DAtt-Player_Def" if %D2P% lss 0 set "D2P=0" if %P2D% leq 0 ( set "LHP=XXX" ) else ( set /a "LHP=DHP/P2D" set /a "t=DHP%%P2D" if "!t!"=="0" set /a "LHP-=1" set /a "LHP*=D2P" if "!DType!"=="1" set /a "LHP+=100" if "!DType!"=="2" set /a "LHP+=300" if "!DType!"=="3" set /a "LHP+=Player_HP/4" if "!DType!"=="4" set /a "LHP+=Player_HP/3" ) goto :eof :Function_ShowEnemyData set "EnemyList=" set "t=" for /l %%a in (0,1,10) do set "t=!t!!Map_Source_%Player_Floor%_%%a!" :Function_ShowEnemyData_Loop set "t1=!t:~0,1!" if "!Block_%t1%_:~6,1!"=="7" set "EnemyList=!EnemyList!!t1!" set "t=!t:%t1%=!" if "!t!" neq "" goto :Function_ShowEnemyData_Loop if "!EnemyList!"=="" goto :eof set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;0 ;96 ;!hIco_ground! ;352 ;352 ;0 ;0 ;3 set CAPI=Mem Alloc 16 set lpRCEnemy=%CAPI_Ret% set CAPI=Mem Put ;%lpRCEnemy% ;64 @4 ;336 set CAPI=API Call gdi32 SetTextColor ;!hDCMem! ;16777215 for /l %%j in (0,1,7) do ( set "t1=!EnemyList:~%%j,1!" for %%k in ("!t1!") do ( if "%%~k" neq "" ( set /a yPos=40*%%~j+112,yText1=yPos-4,yText2=yPos+36 set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;16 ;!yPos! ;!hIco_%%~k! ;32 ;32 ;0 ;0 ;3 set "t2=!Block_%%~k_!" call :Function_CalcBattle "%%~k" for /f "tokens=1-3,5-9,11 delims=_" %%a in ("!t2!") do ( set CAPI=Mem Put ;%lpRCEnemy% @4 ;!yText1! @4 ;!yText2! set CAPI=API Call user32 DrawTextW ;!hDCMem! "$%%i 攻 %%e 金经 %%g-%%h!CrLf!血 %%d 防 %%f 损失 !LHP!" ;-1 ;%lpRCEnemy% ;2768 ) ) ) ) set CAPI=API Call gdi32 SetTextColor ;!hDCMem! ;0 set CAPI=Mem Free %lpRCEnemy% (%Function_DrawScreen%) pause>nul goto :eof :Function_JumpFloor set "Floor_Choice=!Player_Floor!" if "%Floor_Choice%"=="0" set "Floor_Choice=1" set CAPI=Mem Alloc 48 set /a lpRCJump1=%CAPI_Ret%,lpRCJump2=lpRCJump1+16,lpRCJump3=lpRCJump2+16 set CAPI=Mem Put ;%lpRCJump1% ;32 ;160 ;176 ;416 ;176 ;160 ;320 ;416 ;32 ;128 ;320 ;160 if %Player_BeenTo% gtr 10 (set LColumn=10) else set LColumn=%Player_BeenTo% set "Message=跳转楼层" :Function_JumpFloor_Loop set "LMessage="&set "RMessage=" for /l %%a in (1,1,!LColumn!) do ( set "Floor=0%%a" if "%%a"=="%Floor_Choice%" ( set "LMessage=!LMessage!!CrLf!=> 第 !Floor:~-2! 层 <=" ) else ( set "LMessage=!LMessage!!CrLf!第 !Floor:~-2! 层" ) ) for /l %%a in (11,1,!Player_BeenTo!) do ( set "Floor=0%%a" if "%%a"=="%Floor_Choice%" ( set "RMessage=!RMessage!!CrLf!=> 第 !Floor:~-2! 层 <=" ) else ( set "RMessage=!RMessage!!CrLf!第 !Floor:~-2! 层" ) ) set CAPI=API Call user32 DrawIconEx ;!hDCMem! ;0 ;96 ;!hIco_ground! ;352 ;352 ;0 ;0 ;3 set CAPI=API Call gdi32 SetTextColor ;!hDCMem! ;16777215 set CAPI=API Call user32 DrawTextW ;!hDCMem! "$!LMessage!" ;-1 ;%lpRCJump1% ;1 set CAPI=API Call user32 DrawTextW ;!hDCMem! "$!RMessage!" ;-1 ;%lpRCJump2% ;1 set CAPI=API Call user32 DrawTextW ;!hDCMem! "$!Message!" ;-1 ;%lpRCJump3% ;1 set CAPI=API Call gdi32 SetTextColor ;!hDCMem! ;0 (%Function_DrawScreen%) set CAPI=API Call kernel32 ReadConsoleInputW ;%hIn% ;%lpIR% ;1 ;%lpData% set CAPI=Mem Print ;%lpIR% :IRType @2 ;IRData1 @2 :IRData2 if "%IRType%-%IRData1%"=="1-1" ( if "%IRData2%"=="38" (if "!Floor_Choice!"=="1" (set "Floor_Choice=!Player_BeenTo!") else (set /a "Floor_Choice-=1"))&(%Function_PlaySound:#snd#=Select%) if "%IRData2%"=="40" (if "!Floor_Choice!"=="!Player_BeenTo!" (set "Floor_Choice=1") else (set /a "Floor_Choice+=1"))&(%Function_PlaySound:#snd#=Select%) if "%IRData2%"=="32" call :Function_GotoFloor "!Floor_Choice!"&set CAPI=Mem Free %lpRCJump1%&(%Function_PlaySound:#snd#=Buy%)&goto :eof ) goto :Function_JumpFloor_Loop :Function_SaveData ( echo ;_!Player_HP!_!Player_Att!_!Player_Def!_!Player_Coin!_!Player_Exp!_!Player_YKey!_!Player_BKey!_!Player_RKey!_!Player_BeenTo!_!Player_ShowEnemyData!_!Player_JumpFloor!_!Player_Get18!_!Player_GetCross!_!Player_Floor!_!Player_X!_!Player_Y!_ for /l %%a in (0,1,21) do ( for /l %%b in (0,1,10) do ( echo !Map_Source_%%a_%%b! ) ) )>"%~dp0Data\SaveData.txt" (%Function_PlaySound:#snd#=Data%) set "Screen_UI_Message=保存成功!" (%Function_DrawUI%) goto :eof :Function_LoadData if not exist "%~dp0Data\SaveData.txt" set "Screen_UI_Message=没有存档记录!"&(%Function_DrawUI%)&(%Function_PlaySound:#snd#=Select%)&goto :eof set /p LoadData=<"%~dp0Data\SaveData.txt" (%Function_InitMaps:#MapName#=SaveData%) for /f "tokens=2-17 delims=_ eol=" %%a in ("%LoadData%") do ( set "Player_HP=%%a" set "Player_Att=%%b" set "Player_Def=%%c" set "Player_Coin=%%d" set "Player_Exp=%%e" set "Player_YKey=%%f" set "Player_BKey=%%g" set "Player_RKey=%%h" set "Player_BeenTo=%%i" set "Player_ShowEnemyData=%%j" set "Player_JumpFloor=%%k" set "Player_Get18=%%l" set "Player_GetCross=%%m" call :Function_GotoFloor "%%n" set "Player_X=%%o" set "Player_Y=%%p" ) (%Function_PlaySound:#snd#=Data%) set "Screen_UI_Message=读取成功!" (%Function_DrawUI%) goto :eof :Function_Event_0 goto :Function_Event_Special_%Player_New_X%_%Player_New_Y%_%Player_Floor% :Function_Event_1 set /a Player_X=Player_New_X,Player_Y=Player_New_Y goto :Game_Main :Function_Event_2 goto :Game_Main :Function_Event_3 set /a "t=!Player_Floor!-1" call :Function_GotoFloor "!t!" (%Function_PlaySound:#snd#=Stair%) goto :Game_Main :Function_Event_4 set /a "t=!Player_Floor!+1" call :Function_GotoFloor "!t!" (%Function_PlaySound:#snd#=Stair%) goto :Game_Main :Function_Event_5 for /f "tokens=5-7 delims=_" %%a in ("!Block_%Event_Block%_!") do ( set /a "Player_%%a+=%%b" set "Screen_UI_Message=获得 %%c" (%Function_AfterGetItem%) ) (%Function_PlaySound:#snd#=Item1%) goto :Game_Main :Function_Event_6 for /f "tokens=5-7 delims=_" %%a in ("!Block_%Event_Block%_!") do ( if "!Player_%%a!"=="0" ( set "Screen_UI_Message=没有 %%c" (%Function_DrawUI%) (%Function_PlaySound:#snd#=Select%) ) else ( set /a "Player_%%a-=%%b" set "Screen_UI_Message=使用了 %%c 打开门" (%Function_AfterGetItem%) (%Function_PlaySound:#snd#=Stair%) ) ) goto :Game_Main :Function_Event_7 call :Function_CalcBattle "%Event_Block%" for /f "tokens=8,9,11 delims=_" %%a in ("!Block_%Event_Block%_!") do ( set "DCoin=%%a" set "DExp=%%b" set "DName=%%c" ) if "!LHP!"=="XXX" ( set "Screen_UI_Message=无法战胜" (%Function_DrawUI%) (%Function_PlaySound:#snd#=Select%) ) else ( if !Player_HP! lss !LHP! ( set "Screen_UI_Message=无法战胜" (%Function_DrawUI%) (%Function_PlaySound:#snd#=Select%) ) else ( set "Screen_UI_Message=战胜 !DName!,损失 !LHP!HP,获得 !DCoin!币 !DExp!经" set /a "Player_HP-=LHP" set /a "Player_Coin+=DCoin" set /a "Player_Exp+=DExp" (%Function_AfterGetItem%) (%Function_PlaySound:#snd#=Fight%) if "%Event_Block%"=="C" goto :Game_End ) ) goto :Game_Main :Function_Event_8 call :Function_ChangeBlock !Player_New_X! !Player_New_Y! q !Player_Floor! (%Function_PlaySound:#snd#=Stair%) goto :Game_Main :Function_Event_9 set /a "Player_YKey+=1","Player_BKey+=1","Player_RKey+=1" set "Screen_UI_Message=获得 钥匙盒,各种钥匙+1" (%Function_AfterGetItem%) (%Function_PlaySound:#snd#=Item1%) goto :Game_Main :Function_Event_A set "Screen_UI_Message=获得 小飞羽,等级提升一级" set /a "Player_HP+=1000" set /a "Player_Att+=10" set /a "Player_Def+=10" (%Function_AfterGetItem%) (%Function_PlaySound:#snd#=Item1%) goto :Game_Main :Function_Event_B for /f "tokens=5-6 delims=_" %%a in ("!Block_%Event_Block%_!") do ( set /a "Player_%%a=1" call :Function_ShowChat "%Event_Block%" "系统" "%%b" (%Function_AfterGetItem%) ) (%Function_PlaySound:#snd#=Item2%) goto :Game_Main :Function_Event_C set "Screen_UI_Message=获得 大飞羽,等级提升三级" set /a "Player_HP+=3000" set /a "Player_Att+=30" set /a "Player_Def+=30" (%Function_AfterGetItem%) (%Function_PlaySound:#snd#=Item1%) goto :Game_Main :Function_Event_Special_5_8_0 call :Function_ShowChat n "仙子" "不废话,剑在 第3层,盾在 第5层,十字架在 第7层,找到十字架后找我" set /a "Player_YKey+=1" set /a "Player_BKey+=1" set /a "Player_RKey+=1" (%Function_AfterGetItem%) call :Function_ChangeBlock 4 8 n 0 goto :Game_Main :Function_Event_Special_4_8_0 if "%Player_GetCross%"=="1" ( call :Function_ShowChat p3 "勇士" "找到十字架了" call :Function_ShowChat n "仙子" "好的,提升了你的能力了,还有在没做好准备前不要去 第21层" set /a "Player_HP+=Player_HP/3" set /a "Player_Att+=Player_Att/3" set /a "Player_Def+=Player_Def/3" (%Function_AfterGetItem%) ) goto :Game_Main :Function_Event_Special_7_10_2 call :Function_ShowChat p3 "勇士" "你得救了,快谢谢我" call :Function_ShowChat ⑷ "老人" "好吧,给你把剑吧" set /a "Player_Att+=70" set "Screen_UI_Message=获得 钢剑,攻击力+70" (%Function_AfterGetItem%) (%Function_PlaySound:#snd#=Item1%) goto :Game_Main :Function_Event_Special_9_10_2 call :Function_ShowChat p3 "勇士" "你自由了,快帮助我" call :Function_ShowChat ⑷ "老人" "好吧,给你个盾吧" set /a "Player_Def+=30" set "Screen_UI_Message=获得 钢盾,防御力+30" (%Function_AfterGetItem%) (%Function_PlaySound:#snd#=Item1%) goto :Game_Main :Function_Event_Special_5_0_3 call :Function_ShowChoice ⑻ "使用 25金币,你可以:" "增加 800点生命" "增加 4点攻击" "增加 4点防御" if "%Return_Choice%"=="4" set Return_Choice=1&(%Function_PlaySound:#snd#=Stair%)&goto :Game_Main if !Player_Coin! lss 25 ( set "Screen_UI_Message=没有 25金币" set Return_Choice=1 (%Function_DrawUI%) (%Function_PlaySound:#snd#=Cancel%) goto :Game_Main ) set /a "Player_Coin-=25" if "%Return_Choice%"=="1" set /a "Player_HP+=800" if "%Return_Choice%"=="2" set /a "Player_Att+=4" if "%Return_Choice%"=="3" set /a "Player_Def+=4" (%Function_DrawUI%) (%Function_PlaySound:#snd#=Buy%) goto :Function_Event_Special_5_0_3 :Function_Event_Special_5_0_4 if "%Map_Source_2_6:~1,1%"=="⑴" ( call :Function_ShowChat p3 "勇士" "你得救了,我知道你会开门,快帮我开 第2层 的门" call :Function_ShowChat ⒁ "小偷" "好的。找到嵌有红宝石的铁锒头给我,帮你开 第18层 的路" call :Function_ChangeBlock 1 6 q 2 ) else ( if "%Player_Get18%"=="1" ( call :Function_ShowChat p3 "勇士" "找到那个铁锒头了,快去帮我开路" call :Function_ShowChat ⒁ "小偷" "好的" call :Function_ChangeBlock 5 8 q 18 call :Function_ChangeBlock 5 9 q 18 (%Function_AfterGetItem%) ) ) goto :Game_Main :Function_Event_Special_1_7_5 call :Function_ShowChoice ⑷ "消耗经验,你可以:" "提升 1级(100点)" "增加 5点攻击(30点)" "增加 5点防御(30点)" if "%Return_Choice%"=="4" set Return_Choice=1&(%Function_PlaySound:#snd#=Stair%)&goto :Game_Main if "%Return_Choice%"=="1" ( if !Player_Exp! lss 100 ( set "Screen_UI_Message=没有 100经验" set Return_Choice=1 (%Function_DrawUI%) (%Function_PlaySound:#snd#=Cancel%) goto :Game_Main ) else ( set /a "Player_Exp-=100" set /a "Player_HP+=1000" set /a "Player_Att+=7" set /a "Player_Def+=7" (%Function_PlaySound:#snd#=Buy%) ) ) else ( if !Player_Exp! lss 30 ( set "Screen_UI_Message=没有 30经验" set Return_Choice=1 (%Function_DrawUI%) (%Function_PlaySound:#snd#=Cancel%) goto :Game_Main ) set /a "Player_Exp-=30" if "%Return_Choice%"=="2" set /a "Player_Att+=5" if "%Return_Choice%"=="3" set /a "Player_Def+=5" (%Function_PlaySound:#snd#=Buy%) ) (%Function_DrawUI%) goto :Function_Event_Special_1_7_5 :Function_Event_Special_10_3_5 call :Function_ShowChoice ⑸ "你可以在这里购买钥匙:" "黄钥匙 10金币" "蓝钥匙 50金币" "红钥匙 100金币" if "%Return_Choice%"=="4" set Return_Choice=1&(%Function_PlaySound:#snd#=Stair%)&goto :Game_Main if "%Return_Choice%"=="1" ( if !Player_Coin! lss 10 ( set "Screen_UI_Message=没有 10金币" set Return_Choice=1 (%Function_DrawUI%) (%Function_PlaySound:#snd#=Cancel%) goto :Game_Main ) set /a "Player_Coin-=10" set /a "Player_YKey+=1" (%Function_PlaySound:#snd#=Buy%) ) if "%Return_Choice%"=="2" ( if !Player_Coin! lss 50 ( set "Screen_UI_Message=没有 50金币" set Return_Choice=1 (%Function_DrawUI%) (%Function_PlaySound:#snd#=Cancel%) goto :Game_Main ) set /a "Player_Coin-=50" set /a "Player_BKey+=1" (%Function_PlaySound:#snd#=Buy%) ) if "%Return_Choice%"=="3" ( if !Player_Coin! lss 100 ( set "Screen_UI_Message=没有 100金币" set Return_Choice=1 (%Function_DrawUI%) (%Function_PlaySound:#snd#=Cancel%) goto :Game_Main ) set /a "Player_Coin-=100" set /a "Player_RKey+=1" (%Function_PlaySound:#snd#=Buy%) ) (%Function_DrawUI%) goto :Function_Event_Special_10_3_5 :Function_Event_Special_5_8_11 call :Function_ShowChoice ⑻ "使用 100金币,你可以:" "增加 4000点生命" "增加 20点攻击" "增加 20点防御" if "%Return_Choice%"=="4" set Return_Choice=1&(%Function_PlaySound:#snd#=Stair%)&goto :Game_Main if !Player_Coin! lss 100 ( set "Screen_UI_Message=没有 100金币" set Return_Choice=1 (%Function_DrawUI%) (%Function_PlaySound:#snd#=Cancel%) goto :Game_Main ) set /a "Player_Coin-=100" if "%Return_Choice%"=="1" set /a "Player_HP+=4000" if "%Return_Choice%"=="2" set /a "Player_Att+=20" if "%Return_Choice%"=="3" set /a "Player_Def+=20" (%Function_DrawUI%) (%Function_PlaySound:#snd#=Buy%) goto :Function_Event_Special_5_8_11 :Function_Event_Special_0_0_12 call :Function_ShowChoice ⑸ "卖钥匙给我吧:" "卖黄钥匙 7金币" "卖蓝钥匙 35金币" "卖红钥匙 70金币" if "%Return_Choice%"=="4" set Return_Choice=1&(%Function_PlaySound:#snd#=Stair%)&goto :Game_Main if "%Return_Choice%"=="1" ( if "!Player_YKey!"=="0" ( set "Screen_UI_Message=没有 黄钥匙" set Return_Choice=1 (%Function_PlaySound:#snd#=Cancel%) ) else ( set /a "Player_Coin+=7" set /a "Player_YKey-=1" (%Function_PlaySound:#snd#=Buy%) ) ) if "%Return_Choice%"=="2" ( if "!Player_BKey!"=="0" ( set "Screen_UI_Message=没有 蓝钥匙" set Return_Choice=1 (%Function_PlaySound:#snd#=Cancel%) ) else ( set /a "Player_Coin+=35" set /a "Player_BKey-=1" (%Function_PlaySound:#snd#=Buy%) ) ) if "%Return_Choice%"=="3" ( if "!Player_RKey!"=="0" ( set "Screen_UI_Message=没有 红钥匙" set Return_Choice=1 (%Function_PlaySound:#snd#=Cancel%) ) else ( set /a "Player_Coin+=70" set /a "Player_RKey-=1" (%Function_PlaySound:#snd#=Buy%) ) ) (%Function_DrawUI%) goto :Function_Event_Special_0_0_12 :Function_Event_Special_4_6_13 call :Function_ShowChoice ⑷ "消耗经验,你可以:" "提升 3级(270点)" "增加 18点攻击(95点)" "增加 17点防御(95点)" if "%Return_Choice%"=="4" (%Function_PlaySound:#snd#=Stair%)&set Return_Choice=1&goto :Game_Main if "%Return_Choice%"=="1" ( if !Player_Exp! lss 270 ( set "Screen_UI_Message=没有 270经验" set Return_Choice=1 (%Function_PlaySound:#snd#=Cancel%) ) else ( set /a "Player_Exp-=270" set /a "Player_HP+=3000" set /a "Player_Att+=20" set /a "Player_Def+=20" (%Function_PlaySound:#snd#=Buy%) ) ) else ( if !Player_Exp! lss 95 ( set "Screen_UI_Message=没有 95经验" set Return_Choice=1 (%Function_PlaySound:#snd#=Cancel%) ) else ( set /a "Player_Exp-=95" if "%Return_Choice%"=="2" set /a "Player_Att+=17" if "%Return_Choice%"=="3" set /a "Player_Def+=17" (%Function_PlaySound:#snd#=Buy%) ) ) (%Function_DrawUI%) goto :Function_Event_Special_4_6_13 :Function_Event_Special_5_3_14 set /a "Player_HP*=2" set "Screen_UI_Message=获得 圣水瓶,生命值加倍" (%Function_AfterGetItem%) (%Function_PlaySound:#snd#=Item2%) goto :Game_Main :Function_Event_Special_4_3_15 if %Player_Exp% geq 500 ( call :Function_ShowChat ⑷ "老人" "用 500经验 换 攻击120的剑" set "Screen_UI_Message=获得 圣光剑,攻击力+120" set /a "Player_Att+=120" set /a "Player_Exp-=500" (%Function_AfterGetItem%) (%Function_PlaySound:#snd#=Item1%) ) else ( call :Function_ShowChat ⑷ "老人" "等你有 500经验 再说吧" ) goto :Game_Main :Function_Event_Special_6_3_15 if %Player_Coin% geq 500 ( call :Function_ShowChat ⑸ "商人" "用 500金币 换 防御120的盾" set "Screen_UI_Message=获得 星光盾,防御力+120" set /a "Player_Def+=120" set /a "Player_Coin-=500" (%Function_AfterGetItem%) (%Function_PlaySound:#snd#=Item1%) ) else ( call :Function_ShowChat ⑸ "商人" "等你有 500金币 再说吧" ) goto :Game_Main :Function_Event_Special_5_4_16 call :Function_ShowChat 2 "魔王" "停止吧,愚蠢的人类!" (%Function_AfterGetItem%) goto :Game_Main :Function_Event_Special_5_4_18 if "%Map_Source_18_10:~10,1%"=="q" ( call :Function_ShowChat p3 "勇士" "你得救了!" call :Function_ShowChat 3 "公主" "快去杀了魔王,不然我不跟你走" call :Function_ChangeBlock 10 10 t 18 ) goto :Game_Main :Function_Event_Special_5_7_19 call :Function_ShowChat 4 "冥灵魔王" "废话少说,决斗吧!" (%Function_AfterGetItem%) goto :Game_Main |
下载地址:MotaHD(Repaired by ZhangZsky).7z
以下为原帖地址:
MotaHD defanive
http://www.bathome.net/thread-20217-1-1.html
CAPIx bailong360
http://www.bathome.net/thread-39367-1-1.html
CAPIx 2 bailong360
http://www.bathome.net/thread-43107-1-1.html
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